Ipsos Poll Reveals the Growing Popularity of Video Games Among US Children
As the holiday season approaches, a recent Ipsos poll conducted on behalf of the Entertainment Software Association (ESA) sheds light on the top items on children’s Christmas wishlists. The survey, which included 501 US children aged 10-17, reveals that video game-related gifts are at the forefront, with gaming subscriptions emerging as the most sought-after products. This trend reflects the increasing popularity of video games among young people and the evolving landscape of entertainment preferences.
Video Game Gifts Dominate Wishlists:
According to the Ipsos poll, a staggering 72% of respondents plan to ask for video game gifts this Christmas. This places video games ahead of other popular gift categories, such as money/gift cards (70%), clothes/accessories (66%), and electronics/tech items (62%). The survey showcases the enduring appeal of video games as a favored form of entertainment among today’s youth.
Gaming Subscriptions Take the Lead:
Among those hoping to receive video game-related gifts, 39% expressed their intention to ask for subscriptions. This indicates a growing interest in the subscription model, which offers access to a wide range of games and additional content. Consoles (38%), game gear/accessories (32%), in-game currency (29%), and physical video games (22%) also made the list of desired gifts. The preference for subscriptions suggests a shift towards digital gaming experiences and the convenience they offer.
Adults Embrace Video Game Gifting:
The Ipsos survey also included 500 adults aged 18-65, revealing that 32% of them planned to buy video game gifts for themselves or others. These respondents anticipated spending an average of $485 on game-related presents this holiday season. The willingness of adults to engage in video game gifting highlights the broad appeal and intergenerational nature of the gaming industry.
The Power of Video Games in Family Bonding:
ESA President Stan Pierre-Louis acknowledges the significance of video games in bringing families together during the holiday season and beyond. He emphasizes that video games serve as a tool for connection and shared experiences, whether through getting a new console, updating controllers and headsets, or expanding game libraries with new titles and expansion packs. With more than 212 million Americans regularly playing video games, their popularity as a form of entertainment is undeniable.
Industry Insights:
The success of video games is evident in recent sales data. Marvel’s Spider-Man 2 emerged as the best-selling game in the US last month, while the PS5 maintained its position as the leading console platform. However, total US consumer spending on game hardware, content, and accessories in October experienced a slight decline of 5% compared to the previous year, reaching $4 billion. This decrease can be attributed, in part, to the release of the highly anticipated Call of Duty game shifting from October in 2022 to November this year. Nonetheless, year-to-date consumer spending on video games has increased by 2%, reaching $43.4 billion.
Conclusion:
The Ipsos poll underscores the dominance of video game-related gifts on children’s Christmas wishlists, with gaming subscriptions emerging as the most coveted items. The survey reflects the evolving preferences of young people and the growing popularity of digital gaming experiences. Moreover, the willingness of adults to embrace video game gifting highlights the industry’s broad appeal and its ability to foster family bonding and shared experiences. As the holiday season approaches, video games continue to solidify their position as a leading form of entertainment, captivating audiences of all ages.

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